I just started using TextMeshPro today.
I want it in screen world so im ntonusing it as gui.
I want it as a child of another object ( a square used as background that is a child of another rectangle).
For some teason when i modify text field size after adding it - to match size of background rectangle- text in it gets stretched instead of having its proportions kept and jsut pick font size.
Can’t find any option to disable stretching, is there something im not finding, or is there a trick to make text not stretch weirdly depending on " textField?
Now that i came back to project i realized that this effect occurs oly when i create TMP object as a child of rectangle.
its probably somehow inheriting something form parent objects.
I can’t make out the text in your scene, but I can clearly see your text object has its scale Y set to 0.8, while X and Z are 1, which would definitely explain some stretching. You generally don’t want to scale text elements in that way, and would be better off changing the Width and Height properties instead.