I am working on a new project and selecting a suitable font to be used, I noticed that the text start to be blurry when the font size is 18 and less, I am using Unity 2021.2.5f1 (same one 2019 and 2020 LTS versions) and Textmesh pro 3.0.5
I configured the font to use dynamic render mode, here is what it looks like in editor Game View
I also try the way most popular result by internet search, to use a large font size and scale down, but I don’t think it is practical way and result is also bad.
In order to rule out potential issues related to SDF Scaling related to the use of the Canvas Scaler, see if using one of the SSD shaders included with TMP will result in the text rendering better.
The SSD shaders are included in the TMP Essential Resources and have the SSD suffix in their names.
I have set the Extra Padding in TMPSetting by default, set linear color space, this is a new blank project for me to choose a font to use, I have played with debug configurations and I still can not get the font to render nicely. this is the closet result I can get using my current setting
Just wondering if there is any asset project/tutorial I can buy to check out what others have done with the settings to render UI text, most project I get from the asset store never uses small fonts, I am trying them out one by one for now
Thanks for share your experience, I’m using the built-in renderer pipeline, I tried to turn off all AA setting and post-processing and result still the same, TMP works will in 4K resolution, however in 1920x1080, I can’t find a way to get a clear result