TextMeshPro & UGUI text looks pixelated and blurry in WebGL

In all of our WebGL builds text is coming out looking pixelated and blurry.

Does anyone know what we can do with either TMP or UGUI in order to potentially improve the text, even if its not WebGL specific?

Grateful for any help on the matter :slight_smile:

Can you post an image of the text in the Editor vs. the result you are seeing on WebGL?

For testing purposes, the latest release of TMP includes a new set of shaders with the suffix SSD. These shaders are contained in the TMP Essential Resources. Just for testing purposes, can you try one of the SSD shaders to see if the text renders correctly in that case?

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