I’m using TextMeshPro in unity for WebGl project, but all text looking hazy and blur even i have used quality settings Ultra and i’m also use SVG sprite for that project, all sprite also looking pixlet and hazy.
Hi there! this is a FAQ lately… However there are a few things you can try:
- Disable HDRP in the main camera
- Make sure the filter in the sprites are set in “Bilinear”
- Play with the canvas scaler, i’d try Reference pixel size to be specific
- When you are creting the font throught the font asset creator, make sure it’s in a good size reference, but not too much, because the big font need more storage and in a web project this is bad.
Also, I tried all of this and even that I can’t get the quality I’m looking for… but maybe it can help you. Hope you find something useful here! cheers!