[TextMeshPro] Wavy, per-character effect for text?

Hi, what’s the best way to achieve the wavy, per-character oscillation effect with TextMeshPro like in this clip?

Take a look at Example 23 - Animating Vertex Attributes included with TMP. This example uses the VertexJitter.cs script which adds some random rotation and translation to each character. This script is a good example to learn from.

To achieve something similar to what you have in this video, you could use some sin or cos or even use an AnimationCurve.

The letters are also sort of peeled in which is a bit trickier to implement but would also be done by manipulating the vertex attribute data.

Thanks, sounds good, I’ll check it out!