TextMeshPro YouTube Video: Scrolling Text In a Continuous Loop no longer works...help

The newest TextMeshPro doesn’t have the .hasChanged property on the TextMeshProComponent object, so I can no longer follow along in the YouTube video.

There was mention of the ON_TEXT_CHANGED callback method having replaced it but no instructions as how to use it.

Can someone please let me know how to implement this in the newest version of TextMeshPro?

Take a look at the VertexJitter.cs script which uses this callback ON_TEXT_CHANGED.

The VertexJitter.cs script is used in the AnimatingVertexAttribute example scene.

Thanks…Would be nice if I didn’t have to wait to download a beta version that works with Unity 2017 and doesn’t throw errors until my registration has been approved on the Text Mesh Pro Forums…only usually get time to work on the project on weekends and this is causing wasted time for me since I can’t get sprites to appear in there properly due to a dll error.

No idea why they wouldn’t also provide a link to download this straight out of the gate for users of Unity 2017 to avoid this.

If you are using the free version of TextMesh Pro, a link to download the release for 2017.1 is available in the top sticky post titled “TextMesh Pro - Useful Information & Download Link for 2017.1” in this section of the user forum.