Hello,
I am having an issue where some TextMeshProGUI (with Canvas set in world space) and Sprite Renderers disappearing when close to the camera edge causing some popping effect when the camera moves.
I’ve somehow narrowed down the problem to the bounding box of the text.
In the first image the text does not appear, but if I slightly decrease the bounding box size it appears (see image 2). This also happens with the SpriteRenderer.
I have disable occlusion culling already on the camera but it doesn’t change anything.
Following this question: https://forum.unity.com/threads/objects-disappear-when-i-move-camera-no-clipping-issue.916937/ I have also tried to set “Update When OffScreen” to off but TextMeshProGUI and SpriteRenderes do not seem to have that option.
Does anybody have any solutions ?

