Hello,
ive Setup the whole Project for Localization and now i translated Everything in String Tables.
When i start the Game now, In Editor and also in Build Version, The Text not gets Changed based on selected Language.
Ive Selected Japanese, but also when i select German or Russian the Texts remain the Same.
When i Change the Text with Code with something like this:
var title = LocalizationSettings.StringDatabase.GetLocalizedStringAsync("Achievement", "SELECT_ACHIEVEMENT");
Then he Changes the Text to the correct Word in the correct Language.
But Somehow the “LocalStringEvent Script” seems not to work anymore
I Restart Unity.
I Reimport the whole Project.
I Dunno what to do, hope someone have an Idea whats wrong.
Edit:
Ive changed now the “Update String” Event to Change the Text, then it is working,
but im sure it wasnt like that before?