Texture 2d cycle

Hi guys I’m trying to put a non full screen video on iphone. The video is really small so I was thinking about an array of png files that cycles at the correct frame speed. Is there a way to do this?

Well it would work - but PNG files will be massive compared to a movie. If you don’t want to/can’t use something else, at least make the files .JPG (and they’re still going to take a huge amount of memory when they are loaded).

Prime31 has a MovieTexture plug in for iphone - it’s now part of LiveTexture. See http://www.prime31.com/unity/

in my scene there are a few gameobject (two planes, some gui e nothing else)! I’ve already tried with a workaround and works very well. I need a script to cycle the image array in a fixed amount of time (one png file every 1/25 of second). Now the “videoplane” hand-made plays but is very fast xD (tested on ipad and iphone 4s :D). I cannot use waitforseconds nor invoke repeate so must find a way to create a good time