Texture added to gameobject blurs

I have added a png image to a plane which is a child of my player. The texture is added as Unlit/Transparent.

The problem I am having is that at an exact orientation, my texture appears crystal clear, but at all other orientations, it blurs a tiny bit.

Since it is hard to describe in words, I recorded a short 10sec video and have it here. Please have a look for better understanding.

There are no light sources in the scene.

I have had this problem before. Go to the texture in the project window, set the max size to 4096, make the texture type advanced, then turn off mip maps. If this doesn’t work it the probably the UV map for the mesh or something in the shader your graphics card can’t take. I hope this helps!