When I apply my baked texture from Max12 to my asset in Unity it is applying to all other assets as well. How to I separate them?
Not familiar with Max12, but could it be that you’re changing a material assigned to all your assets at once?
How would I know if I’m doing that. When I am applying the texture, I’m choosing the one single asset. It is the only one selected and from its own texture menu I am applying the baked jpgs. It wraps the selected asset perfectly and then tries to wrap all other assets as well and gets stretched out weird, while still applied correctly to the designated asset.