Texture Arrays, Texture Streaming, Mipmap Streaming

Hi everyone, we are not actively working on mipmap streaming for texture arrays unfortunately. We’ll discuss it in our next planning meeting this week. However, we are working on Streaming Virtual Texturing . Instead of putting the textures into an array you could put them into a huge atlas and stream them with SVT. It might not make sense for all use cases though. SVT is available from Unity 2020.1 with HDRP 9-preview (not URP or built-in). You can watch a Unite presentation on SVT here.

1 Like