Texture Atlas 1Drawcall

Hello i’m making a game where there are 12 types of fruits are spawns.
(like fruit ninja)

-can i have 1 draw call?
-what do i need to do to minimaze draw calls?

my opinion is make 1 texture but assing another material on each, does it work?

You can create one single texture with all the fruits on it. But different meshes which will render fruit must have different UV’s.