Texture atlas in unity

hi,

I have a 3d building model with landscape and all elements of the 3d building and surrounding landscape are static.

I have multiple textured materials for various objects in the scene. I wish to combine multiple texture keeping in mind the uv so that when I remove individual materials and attach the combined texture they all fall exactly on the objects that are parented under the building texture.

So how do I make a texture map in unity.

Thanks,
Red.

Sounds like you want to create a texture atlas. Atlasing textures will greatly reduce drawcalls. There are many options, personally I use Mesh Baker Unity Asset Store - The Best Assets for Game Making

There is TP Pro for $15, it’s good and easy to use :

but you will also need to get the TP standalone for around £26. So the overall cost won’t be much less…

http://sites.fastspring.com/codeandweb/product/all

I’ve not found anything that works for less…