Texture atlas - little glow of nearby textures seen from distance

I want to use texture atlas. So:

1. What setting should I use for texture and material in Unity to make them sharp and avoid using scrap of other texture in texture atlas?

2. And I have this problem that from some distance and under particular angles I see little ‘glow’ that comes from nearby textures in texture atlas.

Hope it’s understood :slight_smile:

Edit: Even if I take middle square from part of texture atlas, even if it’s really small, this problem is still here :confused:

Solution: set texture settings like this (Generate Mip Maps off)


Mipmaps cause this problem. Your solution should be a combination of putting more space in your atlas, and adjusting mipmap bias.