daserge
1
MipMaps generation is checked, antialiasing is on (2x), filtering is trilinear, Anisotropic is forced on, texture quality is full res - does anyone know how to fix this?
The issue has appeared after switching from LWRP (as some Android phones don’t support it yet, i.e. were giving black screen).
daserge
2
Thanks for your help everyone! The problem is solved - the issue was in a wrong Render Queue - the field GO was having a less order than an underlying object which resulted in aliasing and weird color mixing.