So, if you’ve got some experience with some of the modeling packages like Maya’s and Max’s particle systems, chances are you are aware of texture-based particle emission.
What that is is basically a texture dictating the emission rates of a particle system… usually it’s a simple monochrome source image but sometimes it can be more (where the colour value dictates the orientation or other qualities of the particle that’s being emitted.)
Now, I have a lot of really neat ideas for ways to implement something like this that’d really take a game’s “wow” factor right up to 11 (things such as the froth of the boiling ocean, the glimmering effect of the sea on a calm sunny day, hair and fur systems, etc.) But not knowing if this can even be done in Unity is the biggest hurdle.
So… is this even a thing that Unity could potentially do? I would imagine that if it can’t yet there is an opportunity for an asset in the asset store ![]()