Hi I am having the problem of a texture squashing of a player when it is being viewed by the other player.
The players are both 2d sprites and each face each others camera as to not vanish from view.
I have found that the squashing happens when the player who starts off in front turns to look at the second player, if the second player moves in front of the first player before the first player has turned to look , then both are fine.
Not to sure why this is happening and any ideas are greatly appreciated.
Thanks Jeff.
2d sprites in a 3d world- problems like this are bound to happen! What kind of systems do you have in place to make sure the billboards always face the camera?
– syclamothCan you post some screenshots? I don't quite understand the question here.
– syclamoth