I am a complete noob when it comes to shaders so I may be asking something that’s not even shader related. I am working on a iPhone game, we have a enemy that sits idle lets say at a scale of 1,1,1 and in his idle animation. When the player gets to close I scale him up to 2,2,2 but I would like to have a different texture for him to use. So while he is “morphing” id like the texture to change smoothly as well not just be BAM here’s a new texture and look weird. Is this something that can be done by a shader on the iPhone?
You are the man! Thanks a lot I never thought to look there(use to only looking at scripts there) and probably should have. Thank you much.