Texture blured

Hello,

I have a problem that i have to resolve I have a plane, and on it I put a texture. My problem is: the texture do not look as good as I see it when I open it with a picture viewer.

Can anybody tell me what should I do to have the same grate looking texture in game mode?

  • I use Unity Pro for iPhone

Tnx

320241--11294--$picture_2_214.png
320241--11296--$sample_102.png

I’m no texturing expert, but if you put it on a standard Unity plane primitive, then those are square, aren’t they?

Your texture is not square and thus it gets squashed on your plane. Either crop the texture or model a plane with the same proportions as your texture.

It is not that i have tried with a square texture , but the same result

Tnx for replay

Looks like your texture is being reduced in resolution… did you check what measure Unity is converting it?
Also, always, ALWAYS use measures like 256, 512, 1024 pixel size to avoid problems and for best performance!

ALWAYS!

Enshure not to use any of the PVRTC compressions, use RGB or RGBA 16-bit and if necessary disable mipmapping in the import settings dialog.

Tnx for reply! I did try that and didn’t worked
Tnx again

Sorry I didn’t realize that your image is just 300x200 pixels. If you scale the texture up to match the higher iPhone screen resolution it has to loose quality. You need a texture that matches the iPhone resolution at least.