Hi everyone,
All of my texture is normal in edit mode but part of my texture were broken when I execute my project.
I use Unity2017.1.0 with a 32GB RAM Windows 10 and GTX1080 GPU which has 8G RAM. The total original image size is 18G in total and every texture has set the compress into 1024 . My project and everything went well before I tried to change part of my texture (0.8G) from 1024 to 2048. In the edit mode, all the texture is fine. But after I built with PC, some of the texture was broken(even those texture that the size didn’t change) such as the figure below.
In the Profiler, my project used 7.13G (Texture Memory) and 7.54G (Total Allocated) before I change the texture size. After I change 0.8G texture into 4096, my project used 8.3G (Texture Memory) and 8.6G (Total Allocated).
Does someone knows how to fix this problem?