TCP - Texture Channel Packer is an editor tool for packing different image RGBA channels (or custom float values) into a single texture file.
Useful for creating URP/HDRP mask textures.
Great for reducing project build size by combing multiple textures for custom shaders.
To speed up the working process TCP offers:
• User friendly and intuitive editor window.
• Automatic texture assigning system, that allows users to drag & drop files and folders directly inside the TCP editor window and based on the used preset (user defined custom rules) textures are automatically associated to the exported channel.
• Batch mode, for packing any number of textures by user defined rules and filters.
Hi, the plugin is amazing and does exactly what I want in single-mode.
The batch mode tough has a problem:
it works only if your textures are organized in separate folders for each asset.
For example, I have a common Texture folder witch contains all the textures for multiple objects.
When I run the batch, I get only the first texture in the “converted” folder and the rest are ignored.
Is it possible to make the batch compatible with a Texture folder with multiple assets?