► Texture Channel Packer ◄

TCP - Texture Channel Packer is an editor tool for packing different image RGBA channels (or custom float values) into a single texture file.

Useful for creating URP/HDRP mask textures.
Great for reducing project build size by combing multiple textures for custom shaders.

To speed up the working process TCP offers:
• User friendly and intuitive editor window.
• Automatic texture assigning system, that allows users to drag & drop files and folders directly inside the TCP editor window and based on the used preset (user defined custom rules) textures are automatically associated to the exported channel.
• Batch mode, for packing any number of textures by user defined rules and filters.

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Hi, the plugin is amazing and does exactly what I want in single-mode.

The batch mode tough has a problem:
it works only if your textures are organized in separate folders for each asset.

For example, I have a common Texture folder witch contains all the textures for multiple objects.
When I run the batch, I get only the first texture in the “converted” folder and the rest are ignored.

Is it possible to make the batch compatible with a Texture folder with multiple assets?

Confirm. Currently each group of packed textures are considered to be in the separate folders.
I will check what can be done in your case.

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Any updates on this?

Working on various solutions. It is a little complicated. If I find some good solution, update will be on Monday.

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