Hey Everyone,
I want to clamp a texture only on the x or y. In wrap mode I noticed there is only a clamp function that clamps both x and y.
Is there maybe a way to add this through scripting or is that impossible?
thx!
Hey Everyone,
I want to clamp a texture only on the x or y. In wrap mode I noticed there is only a clamp function that clamps both x and y.
Is there maybe a way to add this through scripting or is that impossible?
thx!
No one knows?
You could do it through a shader.
if(u > 1.0f || u < 0.0f || v > 1.0f || v < 0.0f)a = 0.0f;
You may also need access to the texture offset if you were going that route.