Texture clear to blurry transition

When I’m walking in VR the ground texture goes blurry about 5 feet in front of me, where is the setting that controls this please? In other words, when I look at the ground the texture looks great, but when I look at about 5 feet away there is a clear transition from clear to blurry, I would like to move the transition area a little farther away.

It acts kind of like LOD’s but for the a given texture on the same gameobject, there is a visible transition from clear to blurry, the transition tracks with my head movement.

Thanks,

Vanz

Increase the Anisotropic filtering on the texture.
This adds a bit of extra compute (so don’t do it for all textures) but it will look a lot better on textures where you have a shallow viewing angle on, like walls and ground

Thanks DevDunk, that worked…

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