I’m just learning and experimenting with Unity.
I pulled in someone’s sprite sheet from a Ludum Dare game just to experiment with how textures work in the Unity editor. Here’s the problem:
The left image is how it looks in Photoshop. The right image is how it looks in-game. Note the bluish-gray tones at the top of the dog’s head. I looked very close at the texture preview in the editor, and it also has this incorrect coloring.
This image is after saving the texture as a PNG file. Initially, I just dropped in a PSD file, and the coloring was slightly worse, but a similar result.
In both cases. it calls it RGBA Compressed DXT5. I suppose this coloring problem might have to do with the compression, but I could only find alternate compression options for iPhone and Android, and I didn’t yet try compiling a player for iPhone to test if using uncompressed would fix it.
Are there work-arounds for this kind of issue? What causes this? Maybe it could sovled by using a certain file format that forces a certain type of compression?
Note: The game this is from is Last Breath by deepnight.