I have a texture in Unity appearing slightly off. The usual culprits are:
- compression (it is set to TrueColor / no compression)
- 16bit (I’m using 8bit textures only)
- colour management (all management is off in PS)
At first I thought this was a PS issue. To double check this I’ve:
- ensured don’t manage is off
- saved to various other formats TGA, JPG etc
- created a new document in PS and done tests from within that
- checked the texture in 3dsmax, Windows Explorer etc (matches PS)
Because of that last point I believe this to be an issue specific to Unity.
Image for Ref: (colour above is texture in Unity’s inspector at TrueColor. Colour below is Windows Preview).