Texture Component Bug?

So I just got some time off lately, and have been playing around with Unity iPhone’s standard assets, when I realized that any GUITexture in a prefab didn’t work. If I create GUITextures in there own GameObject from the menu, it works fine, however, if I make a GameObject, then add the texture component, it doesn’t work (Yes I have changed the size/location/texture/color of the newly created component) Anyone know whats happening?

GUITextures in prefabs work fine…they are in viewport space (0…1 for x and y, z controls layering), as opposed to world space, so just putting them anywhere in the scene won’t work.

–Eric

Ah, that was it, can’t believe I forgot about that. Thanks!