Texture Compression Times Really Slow (ETC1/2)

Doesn’t seem to apply now (Unity 2018.4.x). I delete pvrtextool but no error is thrown. I replace it for log output but nothing comes.

We need GPU texture compression

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I just want to bypass it but I cannot find the exe.

Same issue here, my project takes me one hour to reimport all, but takes me at least 12hours to switch to android platform and it seems won’t finish forever on i7 8700 12 cores cpu

1 Disable compress textures on import ( in settings )

2 Unity is compressing all textures in the project folder when building, it would be faster if only textures that are actually used in the build are compressed

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2019.4.16f did some speedups for ETC/ETC2/EAC compression

  • Editor: Optimized mobile ETC/ETC2/EAC texture compression (about 1.4x speedup).

Yes thats great, but most time is spend compressing textures that are not in the build in my project.
If those can be excluded somehow that would save the most time.

I can do it manually but thats not practical during development because I imported assets from the asset store to create levels an only when they are finished do i know what textures I can manually delete from the project.

Thanks for your solution, I turn off compress to let me could work on my machine. My project just has so many textures(around 10,000 or more) so it really need seems forever to compress them. So I’m asking my company could give me a super power CPU machine to do the build.

Unity Accelerator might be a less expensive solution.