Texture corruption on ground

I am getting visual artifacts on any expanse of ground that has a repeated texture applied. I don’t know if mobile has severe limitations on maximum uv coordinates or these visual artifacts are normal on the more basic mobile GPUs.

1105501--41568--$repeating.png

Yeah, the float precision drops pretty fast, so it’s usually best to try keep your coords between 0 and 1 :slight_smile:

Ok thanks. That’ll be more work for the artists I guess!