I am getting visual artifacts on any expanse of ground that has a repeated texture applied. I don’t know if mobile has severe limitations on maximum uv coordinates or these visual artifacts are normal on the more basic mobile GPUs.

I am getting visual artifacts on any expanse of ground that has a repeated texture applied. I don’t know if mobile has severe limitations on maximum uv coordinates or these visual artifacts are normal on the more basic mobile GPUs.

Yeah, the float precision drops pretty fast, so it’s usually best to try keep your coords between 0 and 1 ![]()
Ok thanks. That’ll be more work for the artists I guess!