Texture Designer (Node-Based) - WIP

Hello everyone. :slight_smile:

Since a long time I wanted to have the possibility to quickly and easily create and tweak textures right inside the Unity Editor,

well, I didn’t want to wait any longer and started working on an editor extension, a node-based texture designer:

Here’s a list of the planned Nodes among others, not in any particular order:

  • Bitmap (Texture Input)
  • Transform (Rotate, Scale, Crop, Offset)
  • Grayscale (Convert)
  • HSL (Hue/Saturation/Lightness)
  • Brightness/Contrast
  • Gradient (Map)
  • Normal (Map)
  • RGBA Split
  • RGBA Merge
  • Blend (Blend Modes: Normal, Multiply, Darken, Overlay, etc.)
  • Mask
  • Opacity (To change the overall opacity of a texture)
  • Warp

Patterns:

  • (Perlin) Noise (Clouds, Wood, etc.)
  • Checker
  • Bricks

If you have any suggestions, please don’t hesitate to leave a comment. Would it be useful to you? What would you like to see? :slight_smile:

Hey this seems useful could you please add a video. Also for a feature that people would want is a blur/sharpen and grain merge layers to create better normal maps:1276809--57218--$Advice small.gif

Thanks for the comment, yes blur and sharpen were on my mind, they’ll definetly be in.

And yeah a video as well, I’ll put one up soon on youtube. :slight_smile: