Hello everyone.
Since a long time I wanted to have the possibility to quickly and easily create and tweak textures right inside the Unity Editor,
well, I didn’t want to wait any longer and started working on an editor extension, a node-based texture designer:
Here’s a list of the planned Nodes among others, not in any particular order:
- Bitmap (Texture Input)
- Transform (Rotate, Scale, Crop, Offset)
- Grayscale (Convert)
- HSL (Hue/Saturation/Lightness)
- Brightness/Contrast
- Gradient (Map)
- Normal (Map)
- RGBA Split
- RGBA Merge
- Blend (Blend Modes: Normal, Multiply, Darken, Overlay, etc.)
- Mask
- Opacity (To change the overall opacity of a texture)
- Warp
Patterns:
- (Perlin) Noise (Clouds, Wood, etc.)
- Checker
- Bricks
If you have any suggestions, please don’t hesitate to leave a comment. Would it be useful to you? What would you like to see?