Texture detail being lost.

Hello.

Working in Unity iPhone (although it happens in the standard edition of Unity also) we seem to be losing a huge amount of definition on our textures, depending upon the viewing angle. If the camera is looking at a polygon straight on, our detail is there, otherwise the texture appears washed out, the detail goes, and it looks terrible.

In Maya with hardware rendering the model with texture applied looks fine.

In Unity.

Any ideas?

E.

Well I do not have Unity iPhone but I might be able to explain what is causing this.

First off the stone in Maya appears to have more maps then just a diffuse texture, make sure you have the right shader active in Unity. iPhone might not support all these kinds of shaders so also look into that.

Also check edit->Graphic Emulation and check what it is set to, you might want to set it to No emulation to create the same visuals.

I hope this helps a little bit