Texture Disappear..

I created a plane object and textured it. It works fine.

I called a new scene with Application.LoadLevel(“”);
which loads a new plane object without deleting the first plane object.

The new plane object works fine. However, the first plane’s texture changes from Texture1 to None(Texture2D)…

Does anyone knows what happened?

on level switch all media is removed so I guess you didn’t tell it to not destroy the texture

hi dreamora. Thanks for your reply.

How should I stop it from disabling?