Hi everyone,
I’m having an unusual problem. I have a game that has always done just fine at a particular task: scrolling instruction textures upward on instruction segments of the game. These are not GUI based, they are placards in the game environment. They scroll upward through a speech bubble attached to a character in the scene.
I recently added a single scene to the beginning of the game which asks for a password before either loading the game title or closing the executable. I also upgraded Unity (from 4.1.5 to 4.2). Neither of these had me working at all in the scenes which required text scrolling, nor did I touch any code associated with text scrolling.
Yet! Now the text placards are blank and appear bring pink/magenta in-game, symbolizing no texture is applied. In the editor everything runs just right. In the standalone, after build, they are missing.
After checking the log, I found an additional line that doesn’t appear in my in-editor log. After each card is loaded there is a:
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Does this mean anything to anyone? I’m not sure what to change. Like I said, in the editor, everything works absolutely right.
Thanks for your help!