Texture Discoloration Issue When Importing Into Unity

I made a 32x32 texture in photoshop that looks like this: Imgur: The magic of the Internet but when I put that texture on a plane in unity it looks like this: Imgur: The magic of the Internet I have no idea what the issue is. I have tried everything that I know of then some. I’m using Unity 4.5.1f if that makes a difference.

Looks like you’ll need to adjust your texture import settings. Unity tries to provide default settings that are “generally” good, but it’s hard to catch everything that every developer might want to do.

In your case, it might be as simple as changing the compression settings. You can also change filtering to “point”.

You can take a shortcut by selecting either “GUI” or “Sprite” template settings (see manual to learn more).

Also, if you’re trying to make a pixel-art game, you might check out Unity’s 2D tools.