Texture displaying strangely

Hi, I have screenshotted the problem that I’m experiencing as it’s hard to explain.

Basically all my objects in my scene have started to display differently after transferring my project to another computer.

When two objects are close together (sometimes even a whole 1 unit apart in Unity world space) the camera seems to render them oddly and it changes depending on the camera’s angle.

I’ve attached some screenshots to hopefully explain this better. This example is of two cubes with roughly (not exactly) the same z distance. (This is not z-fighting as they are slightly different and it happens even when objects are a whole unit or two apart - depending on the distance from camera).

Slight angle;

Slight Angle

Steeper Angle;

alt text

Steeper still (notice how it no longer displays the wooden texture

alt text

Ok this is weird I know… It’s just automatically stopped doing it. I literally haven’t touched Unity since posting this and it’s just fixed itself. Very strange.

Is hot where do you live ? Perhaps the heat made the gfx card behave weirdly…sometime…