Hi, I have screenshotted the problem that I’m experiencing as it’s hard to explain.
Basically all my objects in my scene have started to display differently after transferring my project to another computer.
When two objects are close together (sometimes even a whole 1 unit apart in Unity world space) the camera seems to render them oddly and it changes depending on the camera’s angle.
I’ve attached some screenshots to hopefully explain this better. This example is of two cubes with roughly (not exactly) the same z distance. (This is not z-fighting as they are slightly different and it happens even when objects are a whole unit or two apart - depending on the distance from camera).
Slight angle;

Steeper Angle;

Steeper still (notice how it no longer displays the wooden texture
