Texture doesn't fit


I’m trying to model and import my first mesh to Unity3D.
I’m using Cinema4d R12.
In Cinema4D I used the “edit texture” options to fit the texture on the model.
When I import it to Unity3D the texture is tiled.

What did I wrong?

…me, myself and i again :wink:

The solution is to bake the texture on the whole objekt.
Now everything works just fine.