I don’t know why texture I use in unity has errors, in blender everything looks great with nothing wrong.
Filter mode: Point
What errors you get?
You can see them on screenshots, textures are misplaced and there are weird artifacts on some of them.
This is the result of the default texture compression. You’ll likely want to use uncompressed textures. Select your texture assets in the editor and change their Compression to None.
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That worked, thanks!

