Hi is there a way to keep a texture facing the main camera? I have a face texture on a ball and when the ball moves the face rolls around with the ball (of course). so can i keep the face on the ball locked and looking at the camera at all times?
This is propably better done via scripting. Your ‘physics’ ball does not have any mesh component by itself, instead you add your ball with the texture as a child. A ‘look at’ script for your ball should do the rest…