texture fine in substance painter but warped in unity

anyone knows why that is? mesh compression is off

substance
6530990--737645--upload_2020-11-16_23-16-14.png
in unity
6530990--737642--upload_2020-11-16_23-16-2.png

You’re importing a mesh that is still made of polygons, and substance triangulated the mesh differently than Unity. There is no one standard correct way to triangulate a polygonal mesh, so neither is “wrong”, but they will not match.

Make sure you export your meshes pre-triangulated before importing them into either too to ensure they do match.

2 Likes

Interesting!
I just did that, exported the mesh from Substance Painter, re attached inside Maya and like magic it now works.
Thanks again!