I’ve noticed these texture flickering, coming from the multiple overlayed textures in the shader (definitely not a polygon z-fighting, I checked)
the solutions I’ve found so far are made through the code and I have no idea how to do it
is there a way to fix it via shader graph?
oh. it’s massive
I’ll try to explain, but I have a feeling it’s going to be hard to understand
I use 5 layers of tileable textures, which are blended with each other using a subgraph with different blend options like lerp, multiply, add, normal combine, slope mask, hard light blend mode etc