Hello guys, Currently I’m working on night time level for Oculus Rift S in Unity 2019.1 using VR-LDRenderPipeline. When I move camera my road textures seems to be flickering both in game mode and editor window, Especially those white markings on road. It’s a single mesh so it’s not a Z-fighting. Where am I going wrong? What can I do to avoid it? It looks really bad in VR. Thanks in advance
@arfish Please take a look at those marked areas in that video. Those are the main areas I’m having problem with. Player camera will be from a car driver view, so I cant place the sprite too high from road, (I tried it with placing little high, it still flickers)