Texture flipped

When I import my model from 3dsmax I’m getting this problem, for some reason half of my UV map is only appearing on the inside of the model. I’ve linked a picture which explains my problem. Any ideas on how to fix this? It’s 100% fine in 3dsmax no problems.


You need to recalculate your Normals to be on the outside :slight_smile:

You may need to re-UVmap after this process to get your islands in the right place.