A lot of textures I have are not power of two. It is recommended to use power of two.
On the texture import settings, I choose to nearest power-of-two. And when I run the game, or view the scene, I don’t notice any visual difference whatsoever between leaving it as-is or forcing a power of two.
But I wonder if it is a better approach to manually update the texture to add unused padding to make the texture a power of two, rather than forcing a power-of-two in Unity. For example:
Before: 500 x 500 size
after “whitespace” 512 x 512 size:
Does anyone know whether it is a better approach to manually update the texture to make it a power-of-two, rather than choosing a non-power-of-two setting in the texture import settings?
Thanks
j