Hello every one
I’m working on Android game that have a lot of objects with same shape & different text and color on them.
For now I’m using .png but I think the .png file is big!
After that issue I decide to use Shader that have { one alpha layer (all of objects have same Alpha) and a .jpg texture } but I get confused and don’t know what is good for my Android game. TIFF , PNG , JPG or what?
Can you help me which format is good to have smal size and fast game?