texture glitch on complex mesh. (blender + unity)

alright, I used blender to make a maze all as a single object. i gave my maze a texture in blender, and used the unwrap feature to peel my texture and saved it. then i exported the maze and the texture and instantiated the maze and applied the texture, but it just adds a solid color to the maze instead of the texture i want. i dont understand what the problem is, because i used this same method on a lame little fish experiment i did, and the fish comes out just fine. any ideas why my texture doesnt show up? screenshots : 1. fish with working texture using exact same method. 2. the maze as it appears in unity. 3. the textured maze in blender. alt text

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I’ve noticed a lot of views on this question, so I guess I’ll mention how I solved it. I just needed to mark seams in the mesh before unwrapping. I’m guessing that during some time between the fish and the maze, I updated to a new version of blender which requires the seams.