Texture glitch (pls help to fix)

Road are little bit glitched at distance and look like a real one. Can any one please help me to solve this. I have uploaded my video and pic here

texture

What does the actual texture on the road look like?

Usually this is an issue of using a texture atlas and mip mapping and/or anisotropic filtering with out large enough gutters. But you appear to have mip maps and anisotropic filtering disabled.

I partially solved this problem by turning off anti-aliasing. But there is small glithces at sides of road

https://www.youtube.com/watch?v=3DuDESx7ToM

Ah, yeah. With MSAA you’ll still have issues if you have your UVs too close to the edge of the area you want. It’s possible for the texture to bleed slightly into areas outside of the mesh’s UVs. You should be using a bit of padding, or you might want to look at setting up your texture to be side by side rather than vertically stacked and using Wrap Mirror.

Are you talking about the aliasing? That’s what both MSAA and mip maps help with. MSAA only handles mesh aliasing, mip maps and anisotropic filtering helps with texture aliasing.