Texture Help Needed, a bit of a twist.

Hello. I’m fairly impressed with the customization options for materials in unity. However, i’m hoping someone can help me create a material look i want.

Below is a picture in unity did. The look on the left is what i want. It’s setup with some self illumination to greatly soften the amount of self shading. The one on the right is just normal.

I can’t actually leave the surface with self-illumination because it would glow in the dark.

Is this something i can do with unity’s editor, or is this something i’m going to need a shader for? If so, could anyone recommend one?

Bump? No ideas?

if you don’t want any lights in the scene you could set ambient light to pure white and put all lighting information in the texture…
Otherwise, yes, I think you’ll have to play around with the shaders.

Hope this helps at least a bit

For this it’s probably best to take the source of the shader you’re using now, and modify it a bit to make it look more like what you want.

It looks like you want the lighting to matter less, but not be completely dependent of it. It’s a bit of work to get acquinted with how shaders work, but it’s worth it if you often find yourself in a position where you would like things to look just that bit different.

Bye, Lucas

Hmmm, i’m quite new to unity, but i don’t see a way to edit the shader, nor do i see any shader files in the project folder, perhaps i am missing something.

::edit::

Ok, i think i found them
http://forum.unity3d.com/viewtopic.php?t=2150