Hi!
I’m beginner of unity. I created some meshes in blender and imported them by fbx file. The texture of them is a 8*8 palette image.
But this image seems wired in material inspector.
So I got a bunch of meshes with wired color. Then I doubt it’s texture’s fault so I created a 256 * 256 pixels image by snapshot and used it as texture. Now everything is fine.
I wonder why does this happen cause the tutorial video I watched said that it is good for performance to use a low resolution texture. I may want to use it again if I can find a way to solve this issue.