Hi ,
I have a question concerning unity handling texture format , I tested to import a 8 bit png ( save from web in Photoshop ) it was a 512*512 of 80Ko, intented for a test on iphone, but unity doesn't seem to keep the original texture "intact" and put me to minimum 16bit which of course raise up the texture memory.
I wanted to compare that with pvrtc ( cause sorry to say but actual pvrtc , specially for 2D game like, are looking really bad most of the time and I don't even think about for UI / GUI things )
So there is no known way to handle that format in unity or something that I am not aware ?
thanks