Texture Importer

Hello, I’m a new user of Unity. I’ve been following the 3D Platformer tutorial, specifically as the section on creating a HUD is relevant to the project I’m looking on.

The problem I’m running into is when it says to use the Texture Importer to make the image I will be using to create the HUD itself available to use. However when I select the image to run it through the Importer, I don’t HAVE that option under the Inspector.

I’ve tried Google searches on this, which have directed me to several scripts to add this functionality, but none of what I’ve found is working. The Texture Importer just WILL NOT appear. What I’m I doing wrong or missing?

Unity version is 3.4.0f5

The Texture Importer is not really a thing you really use per-se. It’s the stuff in the Inspector when you click on a texture, those options for size and format and so forth.

I would guess you collapsed the texture importer component, so click on the texture importer title bar to uncollapse it.

Ok, I figured out what was wrong. Apparently Unity didn’t like it when the image I was using was already saved in DDS format. Resaving as PSD instead fixed it. Why Unity wouldn’t like files pre-saved as DDS I can’t imagine, but there it is.